Here is a model I am currently working on to help improve my character model skills. Right now I'm really trying to focus on topology and making sure that if I were to rig this face it would deform just like the real thing. I don't think it looks too much like my friend yet, but I at least got the base mesh down. Now its just a matter of tweaking to make it look more like him.
Once I'm done with this base model I would like to bring it in to mudbox and really dig in to the details.
Any suggestions on how I could make this look more like my friend? Or maybe suggestions on topology?
FYI, this took 4 hours and its only my third face.